The end of the line 3 full version download _ tail line 3 complete Chinese version download (Figure text Raiders)

The "Tail" series is a three-dimensional animation 18 banned game produced by ILLUSION of Japan. The game was officially released in Japan in May 1999. The last line is a series of games with a total of 3 generations. Compared with most of the 18 game software screens, they are drawn in a comic cartoon style graphic image. ILLUSION is one of the earliest special cases of Japanese adult game makers to explore Polygon Graphic technology. Therefore, the vivid picture texture is The main sales needs.

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There are a total of three generations in the tail row, which is the pinnacle of the H action game. The exquisite picture quality and excellent CG make us not want to stop. However, the story content of the game involves a large number of male-to-female coercive behaviors, and in the story implies the expectation and non-resistance mentality of female characters against such violations, which is completely different from the reality. Therefore, "Tail" has been strongly dissatisfied by many women, and some even complained. Governments and relevant departments have introduced various policies to resist the spread and development of such games in the online market. In fact, this game software is only allowed to be sold and used in Japan, otherwise it will be considered as a violation of copyright.

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End purpose

Track the MM traversal scenario final H without being discovered.

Some scenes are relatively simple, and there are no props. Such scenes will not be detailed in the Raiders.

Each MM will go through 9 scenes, and there will be two routes and endings depending on the props and the player's actions: pure love and abuse.

Tail props

There are two kinds of props, the route props (ROUTE ITEM) and the H props (H ITEM), which will automatically pick up when you go to the props.

The route item (ROUTE ITEM) is displayed in the upper left corner of the screen, below the MM head, and there are two small faces. Each MM has two route items.

Corresponding to the pure love route (the red face on the left) and the abuse route (the blue face on the right), the corresponding face will be lit after the item is obtained, and vice versa.

If the corresponding props are not obtained, the corresponding plot will not happen. If there is no pure love props, only the humiliating props, it will not be ATTACK from beginning to end, and it will still be the end of the insult.

If there is no pure insult props, then even if ATTACK, it will not trigger the abuse, and ultimately it is pure love ending. Neither item has been acquired, and the game still fails even if all scenes are tracked.

The H item (H ITEM) is displayed in the lower right corner of the screen and is 3 round frames. Each MM has three H items, the first two are H decorations, like glasses, animal ears, collars.

These decorations can be used in both routes of H. The third H item is the key H item (the one in the bottom right corner) and can only be used in the H of the abuse route.

An automatic abuse will be added between the foreplay and the drama. So, like getting a complete humiliation H, it's best to wait until all the props are available before you start with MM.

Tail operation

Turn: Move the mouse left or right or the arrow keys "Left and Right"

Running: Click the left mouse button or the arrow keys "Up"

Slow: Double click the left mouse button or the space bar + direction button "up"

Back: Right click or the arrow keys "down"

è¹²: Double click the right mouse button or the keyboard "X"

ACTION button: keyboard "Z"

Take a photo (screenshot): keyboard "C"

Menu: Keyboard "F1", from top to bottom, read progress, volume adjustment, return game, exit to start menu, exit game

First person/third person perspective conversion: keyboard "F5"

Last line manual:

â–³ is displayed in the upper left corner of the screen next to the MM head is the tracking bar, when the distance MM is closer, the tracking bar will shrink and not display.

â–³ When the distance from MM is far away, the tracking bar will display and start to decrease, the color will turn from green to red, and the tracking bar will recover when it is close to MM.

â–³ When the tracking bar is reduced to disappear, the tail will fail, and the system will automatically ask if it will retry. Master the distance from MM. Under normal circumstances, you should not be too close to cause a question mark, nor can you be too far away.

â–³ The maximum distance value under the premise that the tracking bar is not reduced is good.

â–³If there is a situation where the MM stays in one place for a long time, the player can start to try to approach, and after the MM is alert (the question mark appears on the head), it will continue to move.

â–³MM once you stop, you should immediately find a cover, kneel down.

â–³Each time passes through a scene, the system will prompt whether to archive before going to the next scene.

â–³ Slowly walk in front of dogs and crows, do not run, or they will be scared and called, MM will be alert (yellow question mark).

â–³After picking up the props in a scene, if the tail line fails in this scene, the props are already on the main character when the tail line is finished again, which greatly reduces the trouble of running away the props.

â–³ When the word "Attack" appears in the lower left corner, you can quickly trigger the abuse mode (in a special scene, it will be the appreciation mode of MM special action). At this time, MM is in a state of lack of defense awareness (header time symbol), but Note that the front side of the MM must be rushed up. If it is washed from the side, it will most likely be found by MM to cause failure.

â–³ Be more careful when you meet the police. You are at the end of the line, and the police are only dead.

â–³ You can't turn at the same time when you are slow, you can run when you are running.

â–³ Make good use of the function of perspective conversion to enhance your vision. Especially when you kneel and jump over the wall.

â–³When you walk on the leaves, leeches and hail, you will make a sound, and MM will be alert (yellow question mark).

â–³When you walk on the can or touch the box, it will make a sound, and MM will receive a shock (red exclamation mark).

â–³ In short, try to avoid these, if you trigger, hurry.

â–³ Finally, to obey the traffic rules, many people die in car accidents every year, Amen.

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Tail line MM reaction

Musical character----blue, MM is doing something intently, organically. If the flashing "ATTACK" appears in the lower left corner of the screen, the player can rush to MM for ATTACK. If there is a blue music character but there is no flashing "ATTACK" in the lower left corner of the screen, don't rush to death! ! !

Question mark----yellow, MM is alert, probably because of the sound of fallen leaves, the sound of animals, or the footsteps that you are too close. MM will look around and look forward, then look back, then pay attention to concealment.

The exclamation mark----red, MM is frightened, usually the player makes too much sound, such as stepping on a can or knocking down the box. MM will immediately turn around and be careful.

Double exclamation mark----orange, MM found you! ! GAME OVER, the system will automatically ask if you want to try again.

Silence ------ Sometimes, MM will stop at a place and you will not wait until you wait. This requires you to go closer, use the footsteps to trigger the yellow question mark and then conceal it. MM will continue to move forward after looking forward to it. This happens in many scenarios. Be sure to find a hidden corner before you let MM be alert.

ATTACK:

ATTACK----Mic appears on the MM head, and the flashing "ATTACK" appears in the lower left corner of the screen, the player can rush to MM, and the distance between MM and MM will automatically occur. The action must be fast, otherwise the opportunity for ATTACK has passed, and MM turned around to be GAME OVER. If there is a blue music character but there is no flashing "ATTACK" in the lower left corner of the screen, don't rush to death! ! !

Watch ATTACK----Every MM has 3 to 8 ATTACK opportunities, only one of which is to watch ATTACK. After successful, it will not enter H, but enter a viewing mode. Players can't do it, but they can rotate the angle of view. Observe for an unlimited amount of time. The distinction between watching ATTACK is very simple. If the player does not swear by the insulting route props, there will be no insulting story. At this time, the ATTACK appears to watch ATTACK. Of course, if the player does not swear by the insulting route props, each MM's ATTACK chance will only be there once----watch ATTACK.

ACTION:

ACTION will appear when the player approaches the trash can, the manhole cover, the dry well, and the used cash box. At this time, press "Z" to hide. You can see the outside through the gap, and MM will not find it. In addition, it will appear when approaching the walls of some houses. At this time, you can skip the wall by pressing "Z", but basically you can't see the outside. Generally, when it is discovered by MM, it is forced to jump to the wall. When you are out of luck, jumping out may just fall in front of MM, or simply MM has no trace, so use it with caution.

You can press "Z" before some walls or obstacles that cannot jump. Players will act on the wall with their backs, which is not practical.

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installation method

1. Unzip the file to any folder.

2. Install the game execution tail line 3_DVD.exe to start the game.

3. If you encounter a black screen in the game, you can delete the mv_00.mpg in the date directory or use the black screen patch in the patch package.


Configuration requirements

Intel Processor - Pentium 4 1.8GHz

AMD Processor - Sempron 3600+

Nvidia Graphics Card - Geforce 6800 Series 128MB

ATI Graphics Card - Radeon HD 4550

RAM Memory - 512MB

Hard Disk Space - 4 GB

Direct X - 9


Last game evaluation

Picture

The "Tail Line 3" picture shows an atmospheric and mature effect. The background image is exquisite and magnificent, and the player will complete the search in a diversified natural environment. Not only the distinctive characters and story illustrations, but also the magical exotic scenery and clever institutional devices will also cause players’ interest in inquiry.

sound

The music of "Tail Line 3" has a strong influence on the game. In this game, the fantasy is melodious, euphemistic and beautiful, and the background music melody is not lacking. It can always match the scenes of different styles. The extraordinary charm of music will make your game journey even more exciting.

Getting started

"Tail Line 3" has the same gameplay as many similar games, making it easy for players to get started. The task list in the lower left corner lists the clues and steps of the action, just follow the prompts. Choose one of two difficulty levels to start the game, including the time-saving reminder function.

Creative

In "Tail Line 3", players can walk through different scenes, find clues and restore them, and use wisdom and strategy to solve puzzles. A variety of mini-games and interesting organ puzzles take up a large percentage, highlighting the adventure of the game.

Playability

In the "Tail Line 3" game brought by "itPoint Studios", you will enjoy an unfettered experience. Explore the versatile scenes of realistic style, feel the unique atmosphere and exciting storylines, challenge tricky mini-games and puzzles!


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